Description
In this course students will be required to demonstrate the ability to efficiently and effectively navigate the Internet using digital tools to achieve specific goals and tasks. Digitally literate citizens and workers organize, understand, evaluate, and analyse information using digital technologies while behaving ethically, especially with respect to the security and intellectual property rights of themselves and others. There are 5 areas of study:
- Identity, citizenship & safety
- Communication
- Collaboration
- Creating & publishing products
- Personalizing your learning /Your inquiry & search for information/ Real-life and learning-dedicated tools
Organizational Structure
Unit/Topic |
Title |
Unit 1 Identity, citizenship & safety
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Students will be able to…
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Unit 2 Communication |
Students will be able to…
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Unit 3 Collaboration
Student will build personal networks of learning, for the purpose of sharing, collaborating and contributing to the learning of themselves and others.
Learning effectively in the digital environment requires students to generate and share original thinking and perspective development via the social construction of knowledge and understanding as reflected through a dynamic portfolio.
Social networking literacy involves the use of networking tools for the purpose of developing a community and within communities to then connect, share and collaborate.
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Students will be able to…
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Unit 4 Creating & publishing products |
Students will be able to…
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Unit 5 A) Personalizing your learning |
Students will be able to…
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B) Personalizing your inquiry & search for information |
Students will be able to… • Demonstrate effective personalized research skills, including: accessing information, assessing information, collecting data, evaluating data • Access a range of online information on personally selected topics, including sources • From a range of online media types (e.g., traditional in proprietary databases (e.g. radio, newspapers, books), and social media including: collaborative projects (e.g., Wikipedia), blogs and micro blogs (e.g., Twitter), content communities (e.g., YouTube), social networking sites (e.g., Facebook), virtual game worlds (e.g., World of Warcraft), and virtual social worlds (e.g. Second Life). Technologies include: blogs, picture-sharing, vlogs, wall-postings, email, instant messaging, music-sharing, crowdsourcing and voice over IP,) • From a range of online publishers and stakeholders, including mainstream, alternative, and special interest groups • Representing a range of perspectives • That qualify as primary (e.g., original documents, interviews, surveys, court documents) and secondary (e.g., books, articles, reports, summaries) • Explain the importance of accessing and considering a range of information sources (e.g., to acknowledge and challenge own beliefs and biases, to represent a range of viewpoints) Explain the central unifying concept of media education that the media do not reflect reality but re-present it using symbolic or sign systems.
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C) Real-life and learning-dedicated tools
Students will learn about interactive tools while following through on their inquiries. |
Students will be able to…
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